The Obmunjalae

I’ve settled on a name for the large Voidplane craft: Obmunjalae (oh+b, m+uh+n, j+ah, lay) which in the Gwil language translates to “Voidplane Master”. This was a title for its owner, but over time people also started calling the vessel by the same name.

OMJ SideBetween the last update and this one, I did some rebuilding of the vessel’s frame and shell. I found a better tool in Blender to create cleaner cross sections. The Obmunjalae’s shape creates some interesting challenges because the floor cross sections are not regular elliptical shapes.


OMJ BackAnother change to the vessel is the frame pieces that attach to the engines. Originally there was just a deck between the engine and machine room. Now there are large braced frame pieces, which you can see pretty well in this back shot.


OMJ HangarThe hangar now has a third mooring spot at the opposite end of the door. There are also two smaller elevator shafts instead of one large one. Instead of lights hanging from the ceiling, there are now lamp posts along the railing providing the main lighting for the hangar.


OMJ Nose DoorThe design of the nose door has been updated. The door itself is a bit smaller, as I aligned its frame to be spaced evenly with the other main rings of the frame. The hardware that opens the door is also significantly different. The changes resulted in the door only needing two points of articulation – an initial push away from the frame and then a rotation. The earlier design pushed forward, then pulled outward, then rotated. There’s also some bracing framework attaching the hardware to the main frame rings.


Something I’ve never done before on the site: here’s a video! It’s of the nose door opening, playing at 4x actual speed.


OMJ CoreI also started working out early ideas for the “Machine Room”. The vessel is powered by a large crystal core (the big glowy purple thing in the picture). The door on the right leads out to one of the engines.

Large Voidplane Craft

I’ve been working on a vessel for Sharpheart – a large Voidplane craft for which I haven’t settled on a name yet. It is owned by a traveling adventurer sometimes nicknamed “The Voidplane Queen”. She lives independently of other nations and travels great distances through the Voidplane on her ship, all the while collecting, trading, and exploring. No one else travels as far, and she is responsible for many of the sparse nations being aware of each other.BigVoidShip1The vessel has a hangar bay in the middle (you can see it through the big side oval window above), two floors on each side with various rooms (14 of their balconies can be seen above), and one floor with a large single room on each side (topped with the oval roof window). The floors are accessed via an elevator, which is the gray circle to the right of the big roof window below. The back section houses the mechanical room and the two wind turbine engines.

There areĀ Voidskimmer craft in the pictures as a size reference.

BigVoidShip2Pictured below is a partial view the front. At the bottom left is the nose of the craft which also acts as the door for the hangar room. The first balcony is where the vessel controls are located.

BigVoidShip3The architectural side-view is below, where you can see how the ship is vertically symmetrical. On the Voidplane, a gravity-like force pushes things to the center of a plane (which for this vessel lies along its center line), so someone standing on one side of the ship would be upside-down in relation to someone on the other.

Voidplane Tower

 

Sharpheart Tower - 1A building designed to independently rest on the Voidplane. There is an area near Sharpheart Island known as The Reef that is home to buildings and small islands like this one. The tower’s look originated from a drawing I made a long time ago, though this 3d model is now far more detailed.Sharpheart Tower - 2

At the building’s dock, with a Voidskimmer craft docked and unloading supply crates.

Sharpheart Tower - 3A far shot of the entire structure. The outer pieces with the crystalline towers provide balance for the main tower, so it won’t sway or tip over. The glowing bubble is a sky projection, used to give the illusion of a being on one of the immigrant races’ worlds.

Felcae

The Felcae are one of the immigrant races of Sharpheart and one of the races present in Elehura. This particular character is Miryin, an expert archer and user of wind (telekinetic) magic.

This is an updated version of an earlier image (shown below). I used a 3D model to try to get a better grasp on the pose, and used Inkscape instead of Flash to draw it.

Voidskimmer

This is a scouting vehicle used by Sha Rephart to travel on the Voidplane. The outer rim provides balance as well as a pathway to funnel air through the internal propeller engines. You can see one of the intake/exhaust openings near the front. The engines on this craft can work in reverse, and can independently change the output of the right and left sides in order to turn.

On the top deck is the navigation post, with simple directional controls (a forward/reverse and a turning dial) and a “beacon compass”. Two desks beside the post are primarily used by the navigator to work with maps. Beacon compasses utilize beacon crystals placed in various areas around Sha Rephart’s territory. When a small piece is extracted from these magical crystals, the shard is attracted to the original like a magnet, except that this pull will not lose strength for hundreds of kilometers. The compass contains multiple shards of beacon crystals that navigators use to triangulate their position on the Voidplane.

Besudores Ravale

Besudores is the head of Council Lord Kemadrel’s security and coordination detail. Beside her is one of the token creatures she commands. The satchel on her hip contains the token book that she uses to summon such beings.

Sharpheart Island

This is some early work on the design of Sha Rephart’s main island, colloquially known as Sharpheart Island.

At the center is the national capital, where the council meets to make laws and discuss important issues. It is suspended in a small area of open void.
Surrounding the capital is Stark Fortress. It is the nation’s military headquarters and the last point of defense if the city gets overrun.
The hexagons topped with light blue are the Districts, where people go for socializing, entertainment, dining, and other daily activities. The blue tops are projections which display a simulated sky on their inside surface.
Near the Districts are the main residential areas. The rows of hexagonal buildings are the apartment complexes that the majority of the people call home.
A recent expansion has been built on the southeast end. I haven’t gotten around to putting stuff in it, for now it’s just marked with a darker blue hexagon. It might eventually contain an extra District that has a night theme.
The two hexagons on the west and east sides are the city docks. The west dock is primarily for military use, as it faces the Poison Pool island, source of Sha Rephart’s enemy called the Hessai.
The area between the Gaps (the four wing-like openings to the west and east) are the industrial sectors. (Haven’t gotten around to putting buildings in there, yet.)
At the bottom of the picture is the city beach. The circular structure on the right is Fountain Park. At the top left is a pyramid-shaped structure that’s yet to be fleshed out.

This is the obverse side of the island. The reverse side of the island is dominated by farmland.