Ayra Katrin Library Update

In this updated image of the front, you can see a change to the front tower face. The national Seven-Star symbol has been moved up, and beneath it is a large circular window bearing a new symbol for the Ayra Katrin. This is the “major sigil”, a more detailed design used for big things like this window.

Also new in this update are the triangular holes to the sides of the hexagon. In these openings are the residences, where many Ayra Katrin live on site. When the library was constructed, the “ground floor” was two floors below the one you see. They artificially built up the hill, essentially burying two floors.There is a commons area hidden underneath the hexagon.

This image shows an older version of the main hall on the left, and the latest updates on the right. The biggest changes are smoother arches, some new crystal lamps, improved roof windows, and an altered stage/podium under the dragon wall sculpture.On the middle of the podium is the “minor sigil” of the Ayra Katrin. It’s kind of hard to see in this picture, but expect to see an update relating to these symbols soon.

Besudores Ravale

Besudores is the head of Council Lord Kemadrel’s security and coordination detail. Beside her is one of the token creatures she commands. The satchel on her hip contains the token book that she uses to summon such beings.

Pi/Tri Alpha 11.11

     Download it here

Requirements: .NET 2.0 framework, DirectX 9c, and SlimDX (Sept 2011).
The download includes SlimDX, a code library used to interface .NET with DirectX.

New in this version:
New missile launcher part
New graphics for the Ship Builder interface
Blaster turrets in demo map
Various alterations to the collision detection engine
Basic support for custom shapes (as opposed to square-shaped sprites)
Other technical changes that won’t be mentioned here

A PDF containing basic instructions is included in the download.

Sharpheart Island

This is some early work on the design of Sha Rephart’s main island, colloquially known as Sharpheart Island.

At the center is the national capital, where the council meets to make laws and discuss important issues. It is suspended in a small area of open void.
Surrounding the capital is Stark Fortress. It is the nation’s military headquarters and the last point of defense if the city gets overrun.
The hexagons topped with light blue are the Districts, where people go for socializing, entertainment, dining, and other daily activities. The blue tops are projections which display a simulated sky on their inside surface.
Near the Districts are the main residential areas. The rows of hexagonal buildings are the apartment complexes that the majority of the people call home.
A recent expansion has been built on the southeast end. I haven’t gotten around to putting stuff in it, for now it’s just marked with a darker blue hexagon. It might eventually contain an extra District that has a night theme.
The two hexagons on the west and east sides are the city docks. The west dock is primarily for military use, as it faces the Poison Pool island, source of Sha Rephart’s enemy called the Hessai.
The area between the Gaps (the four wing-like openings to the west and east) are the industrial sectors. (Haven’t gotten around to putting buildings in there, yet.)
At the bottom of the picture is the city beach. The circular structure on the right is Fountain Park. At the top left is a pyramid-shaped structure that’s yet to be fleshed out.

This is the obverse side of the island. The reverse side of the island is dominated by farmland.

Pi/Tri Alpha 11.10

This is a demonstration of the Pi/Tri engine. The little game included also happens to be called “Pi/Tri” for now, as it was the original game concept that the engine was being built for.

Download it here

 

Requirements: .NET 2.0 framework, DirectX 9c, and SlimDX (June 2010).
The download includes SlimDX, a code library used to interface .NET with DirectX.

Default game controls
WASD – engines
Up/Down/Left/Right – use equipment (weapons, engine boosts, etc)
Space – break
Escape – pause menu
Default ship editor controls
Left mouse button – Select
Right mouse button – Deselect

More detailed instructions forthcoming.