I’ve settled on a name for the large Voidplane craft: Obmunjalae (oh+b, m+uh+n, j+ah, lay) which in the Gwil language translates to “Voidplane Master”. This was a title for its owner, but over time people also started calling the vessel by the same name.
Between the last update and this one, I did some rebuilding of the vessel’s frame and shell. I found a better tool in Blender to create cleaner cross sections. The Obmunjalae’s shape creates some interesting challenges because the floor cross sections are not regular elliptical shapes.
Another change to the vessel is the frame pieces that attach to the engines. Originally there was just a deck between the engine and machine room. Now there are large braced frame pieces, which you can see pretty well in this back shot.
The hangar now has a third mooring spot at the opposite end of the door. There are also two smaller elevator shafts instead of one large one. Instead of lights hanging from the ceiling, there are now lamp posts along the railing providing the main lighting for the hangar.
The design of the nose door has been updated. The door itself is a bit smaller, as I aligned its frame to be spaced evenly with the other main rings of the frame. The hardware that opens the door is also significantly different. The changes resulted in the door only needing two points of articulation – an initial push away from the frame and then a rotation. The earlier design pushed forward, then pulled outward, then rotated. There’s also some bracing framework attaching the hardware to the main frame rings.
Something I’ve never done before on the site: here’s a video! It’s of the nose door opening, playing at 4x actual speed.
I also started working out early ideas for the “Machine Room”. The vessel is powered by a large crystal core (the big glowy purple thing in the picture). The door on the right leads out to one of the engines.