Yes, despite not reporting anything since… February? Wow, that’s pretty bad.
So anyway, some updates about the engine’s progress.
Images now have an offset value. This allows the sprite designer to set image positioning with no need for programming.
The editor now uses standard window controls instead of a custom rendered GUI.
GUI layouts can be designed like world maps, using mostly the same program.
Transit Departures and Transit Destinations are used to facilitate movement between world maps. Departures search all known maps for destinations for simple selection.
The cinematic scripting has evolved into a more complex scripting language. Supports conditional logic (if, else if, else, end if) and the ability to run scripts on the universe, dialog boxes, and entities.
Scripts can report errors in syntax or logic.
Solid image resources, a combination of sprite and collision data, allow for the creation of basic map entities without the need to do extra programming.
World maps can be divided into zones. The camera and most entities stay within their current zone. Entities outside of the active zone either go dormant or get destroyed. The player can transition between zones by touching adjacent borders.